Inscrit le: 15 Déc 2017
|Posté le: Ven 4 Mai - 15:04 (2018) Sujet du message: Waverigging node + Particle layer
I need to create a wave simulation that is not based on a real beach type wave. I need to sort of have it be directable on the fly instead of building up naturally. So, I created a realwave setup using the graph editor's wave rig node and figured out how to control that for a basic wave shape to have control over. I was hoping I could use the particle layer with the wave rig so I can export the velocity data as VDB to use as velocity in a Hybrido simulation. Is the particle layer not compatible with the wave rig? I get particles that follow my normal waves but they ignore the rigged wave during the simulation. When I stop and turn the particles off and on they show up but only for a frame by frame basis, not animated. Is this doable or would anybody have another way of creating a more art directed wave?
I didn't find the right solution from the internet.
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